umpcportal home

Tag Archive | "Android"

Using the Eee Pad Transformer as an Enterprise Productivity Device


image

I’ve been inspired by Jerry to make the move to using only the Asus Eeepad transformer at work. I’ll be using only my Atrix and Eee Pad Transformer for all business related activities, no PC at all. I am passing my Vaio down to my wife to replace an old netbook and the budget doesn’t stretch to a new laptop. Actually it’s pretty slim pickings trying to find a true replacement to the Vaio TT anyway at the moment.

My needs are similar to Jerry’s actually in that I have a new baby on the way, a new house, a netbook past its expiry date and recent purchases of both the Eee Pad Transformer and the Atrix + lapdock.

As I mentioned before I considered a MacBook Air, another Vaio, or perhaps a Windows tablet; cost, portability and battery life are all competing priorities for me. So following Jerry’s lead I thought: why not see if either (or better yet, both!) of us can do it.

This has partly been facilitated by work putting in some software that will allow me to access email and my work calendar on my Android devices, natively rather than having to use webmail or some remote access solution. In the wider enterprise world it’s proving hard for IT to resist the demands of business bringing in iPhones and various tablets. My workplace is no exception so we kicked off a project to put in a solution to meet the mobile needs of our workforce. One of the key requirements was to work across all platforms which was great because even though iOS products outnumber others 5 to 1, those of us with Android devices can now connect to business systems including email.

Today was day one and it was fairly successful. Polaris Office worked well for Word documents and the PowerPoint I needed to edit. Evernote is my business app of choice for meeting notes, tasking and brain dumps and I used Thinking Space and sent the mindmap to Evernote as a picture so that I can keep evrything organised and in the one place. I occassionally felt a pang for a laptop but I think this was separation anxiety as there was no actually need for it in al the work I did today. Let’s see how it goes tomorrow.

A Critical Look at the Interface and Ergonomic Issues of Android


In this article, it is my intention to take a critical look at the Android user interface. Some people may read this as though I’m lambasting Android, but this couldn’t be further from the truth. I quite respect Android as an excellent mobile operating system, but I also believe that looking critically at anything can be a healthy way to see what can be improved.

I’ve been meaning to write this post for a long time. In fact, I mapped the whole thing out almost a year ago, but it fell down my priority list and hid away for quite some time. After blowing the virtual dust off of my original organizational diagram for this article, I can see there isn’t much that needs changing. Many of the issues of the Android interface that I highlighted have not improved, or have even worsened.

I should clearly specify that this article is about the phone version of Android (ie: anything in the 1.x or 2.x range).

Another important part of this analysis is the belief that a good mobile phone interface is one that allows the phone to be held and operated with a single hand (ie: with your thumb). Smartphones go with us wherever we do and there are many times where we need to quickly reference something on them and don’t have two hands available to do it (or shouldn’t need to dedicate both of our hands to operating the device). There are definitely times where you’ll use both hands with your phone, but that’s often with you’re sitting down and focusing directly on it. One-handed use is the primary way we should be able to use our phones while on the go. Leave it to the larger tablets to require both of our hands for effective use.

The reason for the worsening issues is that Android phones are going through an unnecessarily-large-screen fad (at least, I can only hope it’s a fad). Increasing the screen size on a mobile phone, which should be able to be effectively used with one hand, makes a number of the problems worse than they would be with a smaller screened device.

I should also say that I’m not a GUI designer by trade, but I do spend a lot of time using and thinking about the devices and the interfaces that I interact with every day.

Well then, let’s get started.

Origins

It’s important first to look back at how it all started. Before I begin talking about screen ratio and sizes, let’s look at the very first Android device, the HTC G1 (AKA Dream). The G1 was the very first Android phone ever released, and the phone was made specifically to fit Android the way it was originally designed. So how was Android originally intended to be shaped and sized? The G1 had a 3.2″ screen with a 3:2 [1.5:1] aspect ratio. Today, all the new latest and greatest smartphones are 4.3″ with a 16:9 [1.78:1] aspect ratio.

Screen Ratio

Based on the number of Android smartphones on the market that use a 16:9 [1.78:1]  aspect ratio (960×540, 854×480) or something very close (800×480 [1.67:1]), you might think that 16:9 is some sort of holy ratio. Actually, it’s not so great for one-handed mobile use, and here’s why.

At its most basic, we can think of the range of thumb as a stick on the end of a pivot. When holding a phone in our hand in an orientation to use it with our thumb, the thumb hesitates to go any further down than about parallel with the ground. From this point, its range of motion is aprox. 90 degrees, up to a position where it is perpendicular to the ground. As soon as the ratio of the screen is increased beyond 1:1 (meaning for every unit of width, there is an equal unit of height {ie: 1:1 = square, 1:2 = rectangle}) you are decreasing the amount of the screen that the thumb can reach without “shuffling inch.

Shuffling is the word I’m using the describe the act of moving the phone up or down within your hand to be able to reach parts of the screen. Here is a visual that my buddy @bendrexl whipped up to help me explain:

This is the issue with widescreen aspect ratios on phones. The further you push the aspect ratio, the more screen real-estate exists outside of the range of the thumb. In general, the more square the screen and resulting interface, the more area the thumb will be able to effectively utilize it without uncomfortable shuffling.

It might be interesting for some to note that Apple’s iPhone has been using an odd 3:2 [1.5:1] since the first generation of the device, which is aprox. 16% ‘more square’, if you will, than the 16:9 [1.78:1] aspect ratio that’s commonly found on Android smartphones. As mentioned above, the original Android device, the G1, used the same 3:2 [1.5:1] aspect ratio as the iPhone, and an even smaller screen. The more square shape of 3:2 [1.5:1] means less shuffling than 16:9 [1.78:1] screens of the same size. The iPad uses an even more square 4:3 [1.33:1] shape.

Having a very rectangular ratio is also a pain for landscape app use. If you pull up the keyboard in landscape mode, the entire screen becomes dedicated to whatever text field you’re trying to type in and you can’t even see the context of where you’re typing.

Phone makers are going with 16:9 screens so that they can claim that their devices are great for watching movies, but honestly, how often are people sitting down to watch full length movies on their phones? Most phone screens still leave a lot to be desired over a real TV (not to mention, real speakers!). I’d much rather have a phone with a screen shape that is designed to be as easy to use as possible (because that benefits me every single time I use the phone) rather than shaping the screen for one particular activity which I rarely ever do on a smartphone.

Screen Size

Screen size also plays a very important part in how effectively our thumbs are able to reach the entirety of the screen. The 16:9 aspect ratio wouldn’t be as much of a problem if it was smaller, because a smaller 16:9 screen would be completely within the range of the thumb.

Unfortunately, phone manufacturers as of late are insisting that when it comes to screens, bigger is better. As an industry observer, I see this screen size push as a result of two things. 1) An attempt to ‘outdo’ the iPhone wherever possible, which has been using a 3.5 inch screen since the first generation of the device. 2) Compensation for the impreciseness of Android touch input, which is a somewhat worse, in my experiences, than iOS; a larger screen means it’s easier to hit the buttons you want.

We’ve seen phones like the original Motorola Droid ship with a 3.7 inch, which was quickly trumped by 4 inch screens on phones like the Samsung Fascinate and Sony Ericsson X10. Then came the 4.3 inch giants like the HTC Evo 4G, Motorola Droid X, and HTC HD2. [Before you say I forgot about the 4.8″ Dell Streak — that was designed to be used in landscape, which means two thumbs which cover much more of the screen]

And that’s where we are today. 4.3 inch is the defacto mega-screen-standard for new Android phones. Don’t believe me? See the Droid Bionic, Droid X2, Motorola Atrix, Motorola Photon, HTC Thunderbolt, LG Revolution, HTC Sensation, and plenty of other already released and upcoming phones. Across the board, phone manufacturers believe that 4.3 inch is actually a reasonable size for a phone screen, but pushing the screen size up to 4.3 inch has major implications for the ergonomics of any phone, especially an Android phone, because of the interface (more on that later).

I’ve seen numerous commercials, advertisements, and press releases for these devices which tell us how “awesome inch the “huge inch and/or “gorgeous inch 4.3 inch display is (and presumably how it blows the 3.5 inch screen of the iPhone out of the water), but when I see these ads I just cringe. Here’s why:

The screen size increases, but the size of our thumbs does not. The range of our thumbs does not increase either. See the diagram to the left which shows two phones with approximately the same aspect ratio. One has a huge screen which leaves a large portion of the screen unreachable to the thumb without that atrocious shuffling, and the other smaller screen which is almost completely in range of the thumb.

The diagram obviously shows an exaggerated example, but phone manufacturers seem to be completely ignorant of the fact that our thumb reach does not increase as the size of their screens do. Huge screens mean more shuffling!

Look at this photo of someone wielding the upcoming Droid Bionic (4.3 inch, 16:9). Notice how they’re using two hands! [photo via Android Central]

droid bionic

 

Interface Design Compounds Screen Ratio and Size Issues

Screen size and screen ratio wouldn’t be a problem if the interface was designed in a way that clusters all of the important buttons and components in the area that your thumb easily reaches, reserving the harder to reach places for data and information that only needs to be seen, not interacted with (or at least not frequently interacted with).

Unfortunately, the design of Android’s interface does exactly the opposite of this. The most important/most used parts of an interface should be the easiest to reach. Let’s think about the most important parts of operating an Android phone:

The most important and persistent parts are the four Android buttons along the bottom of the screen and the status bar at the top, which pulls down to reveal notifications and sometimes other stuff like a wireless radio toggle.

Both the buttons (which I’ll call the ‘Android buttons’), and the status bar, are always persistent, no matter where you are in the OS. You have to constantly use the Android buttons to navigate through apps and the home screen, and you have to pull the status bar down with your thumb to access any notification that comes through to the device. The core functionality of the device involves reaching your thumb from even further below the bottom of the screen to hit the buttons, then all the way to the very top of the screen to pull the notifications menu down.

Can you see the issue here? The people responsible for the Android UI have placed the two most persistent and used parts of the interface on opposite ends of the phone, which, when it comes to large phones with eccentric aspect ratios, requires constant shuffling of the phone to go back and forth between them!

droid chargeSome phones make this even worse by placing their Android buttons further down from the screen than most. Look at the Samsung Droid Charge on the left; they put a freaking logo between the screen and the Android buttons, pushing them even further away from the rest of the screen, requiring even more stretching and shuffling!

There’s a simple software fix that could help alleviate some of this shuffling, and that’s to simply put the status bar at the bottom of the screen so that you can flick it up with your thumb without shuffling to the top of the phone to pull it down, then shuffling back down the phone to flick it back up! Putting the status bar at the bottom would put all of the important and persistent parts of the interface right in one convenient, easy to reach, location.

As far as I have found, no one has developed such a tweak yet, though I wish they would.

Inconsistency and Legacy

Inconsistency really irks me. It’s a huge no no in the interface world and yet some of the core interactions that happen every time you use an Android phone leave you not knowing exactly what will happen when you press certain buttons, or where you should be looking for certain buttons in apps.

The Back Button

Let’s start with the worst offender, the back button. The back button is one of the four Android buttons and you’re supposed to use within pretty much every app. When I press the back button on a phone I’m using, half the time it will not do what I expect it to do, and that’s because it can do so many different things. It isn’t always up to the user as to what it does, it depends on the situation (ie: it’s inconsistent).

Some questions that can be asked before you press the back button:

  • How far back will it take me (back to the last webpage maybe? or maybe all the way out of the app?)
  • Will it drop the keyboard?
  • Will it close a menu?
  • Will it take me back to another screen with the app I’m using?
  • Will it take me back to the homescreen?
  • Will it take me back to another app?

Unless the user is expected to track all of their prior actions and know what sort of back button usage every app has programmed into it, there’s absolutely no way for the user to know which one of these scenarios is going to happen, and sometimes when you just wanted to get rid of the keyboard, you’ll exit the app instead. Sometimes when you just want to go back within the app, it’ll take you back to another app that you might have come from previously. There’s no sure way to know.

Long Press ~ Right-click

Android sometimes favors the ‘long press’ that is: hold your finger down on something to get additional options.

I see the long press function as a legacy right-click. There’s a huge problem though. Think of a standard mouse. There’s two buttons on it, right? Naturally, you can see this and you will press both buttons because there are two there.

The long press, however, does not have a physical incarnation. There’s not button for the user to see and say ‘ inchhey, I’ll try this one inch. I’m sure there are many novice Android users out there who have no idea that the long press even exists, and I’m sure they’ve been digging through applications looking for some button and have been unable to find it because they don’t know how to long press (and I don’t blame them, there’s nothing that would make them think that a long press exists, unless they diligently read their manual, or carefully read all instructional app pop-ups {which I can safely assure you, few people do}).

Inconsistent App Paradigms

One thing Apple has going for its strict app guidelines is consistency. All iOS apps work on quite similar concepts by presenting everything within the interface (instead of relegating the back or search buttons to hardware buttons). There’s very rarely any long-pressing (in fact, I think Apple might actively discourage it).

I’ve sat and watched my 84 year old great-aunt, who has never owned a computer, operate an iPad with no problem. Part of this is because once she learned the basics, most everything else is very consistent and works on the same concepts, meaning that an entire new app is intuitive to use because it navigates and operates more or less the same way as other apps.

When it comes to apps on Android, inconstancy flourishes. Part of this is actually the fault of the popularity of iOS:

Google sets the example of how it thinks Android apps should operate by making its own apps. Take Gmail for instance, which uses a strict Android app paradigm. In Gmail, all of the navigational buttons are kept hidden away in the menu button, while most item-specific actions are kept to long presses.

Foursquare for Android, on the other hand, uses an iOS app paradigm which presents much or all of the navigational buttons directly on the screen. See here:

foursquare vs gmail

Because of the popularity of iOS, there are inconsistent app paradigms used across apps in the Android Market. Some use the Android paradigm, some use the iOS paradigm, and others yet use a confusing combination of the two where you’re unsure whether or not you should be looking on-screen, in the menu button, or in the long press menu to find what you’re looking for.

Because Google doesn’t enforce app design guidelines, you may end up with two apps on your device that work completely different. Neither paradigm is outright, better, but for the sake of the user, things should be consistent to encourage intuitiveness across apps.

I really hope that the mega-screen fad is just that… a fad. Perhaps the responsible companies will come to their senses eventually and realize that greater usability across the board is far more important than having a screen that’s slightly more enjoyable to watch movies on because of the shape and slightly larger size. When I use my phone, I want to be able to use it effectively, on the go, with one hand, rather than dedicated my full attention and both hands to its use. Furthermore, I’d love to see better consistency in app designs in the Market to make things intuitive, and not have to guess what the back button is going to do.

Cisco Cius. Video Review and Hardware Analysis


It’s clear that tablets are moving to the enterprise. The iPad has already infiltrated many markets (pilots are getting iPads to carry  manuals for example) and you’ll find them in many media companies. Android is moving that way too with Honeycomb leaning towards touch and mouse input methods. The operating systems are moving forward quickly (although there are still many limits) and the apps are following. What about the hardware though? Can you plug a keyboard and mouse into an Android tablet and get to work in a corporate fashion? Cisco seems to think so and on analyzing some more information and hands-on with the Cisco Cius, I’m liking what I see. This is a very flexible thin-client and mobile computing device that could show the way for true pro-mobile computing solutions of the future.

Cisco Cius (2)

Android, Intel, Tablet are three words that many wouldn’t really expect to go together but it’s no secret that Intel have been working on Android for well over a year. They’ve been working on core items like power control and trying to dovetail the software with their new ultra-mobile platforms. The version of Atom inside the Cisco Cius is unique in that it can’t run Windows – another surprise from Intel. I also note that we’re seeing an non-Windows Intel tablet from a major brand here. Isn’t that what Intel wanted to do with MeeGo and Nokia?

Cisco Cius specifications, links, gallery available through our Cisco Cius information page.

Moving on, the tablet is only half of the product because the media dock is the really interesting bit. Docks are worth their weight in gold, especially when it’s one that’s a feature-rich as this.

  • 3 USB ports
  • 3.5-mm headset jack
  • 10/100/1000-Gbps switch ports for wired connections and Power over Ethernet (PoE)
  • Additional speaker for wideband hands-free communications
  • DisplayPortâ„¢ to connect to a larger display for an immersive video experience and for a virtualized desktop experience
  • Two handset options: standard and slimline

So lets summarise that as  a quality docking station.

A bit more about the tablet software. It includes support for Cisco’s secure remote applications architecture. It’s thin-client for the big-boys basically and it integrates with cisco’s security, VPN and prioritisation support on their routers. A ‘VXI Endpoint’ is the Cisco term for this.

You’ve also got a Cisco marketplace with approved apps and a separate API and developer community. One assumes the IT people can remove access to the Google Market because that’s there too highlighting the fact that this is a fully approved X86 build of Android. Intel have done well to get past this point because it means a lot of value-add for their customers. One wonders if it could affect the value of Intels AppUp solution.  The Cisco store includes apps from Citrix, VMWare and Wyse for remote access solutions although these are available in the market. [I’m using Wyse Pocket Cloud Pro to test Android to Vista server remote desktop right now. It’s nice to see Chrome on the Android screen.]

The Android build is only 2.2 unfortunately. Intel are working on Honeycomb but it’s not clear if Cisco will roll-out that upgrade for the Cius. I assume it would be a big software job.

Cisco Cius specifications, links, gallery available through our Cisco Cius information page.

Don’t forget that you’ve also got:

  • HD video encoder hardware on the front facing cam. 720p 30fps should make for some great conferencing sessions. (Cisco WebEx is built-in)
  • SIP support
  • Removable battery

I’ve been looking around for reviews of the Cius and there isn’t much out there at the moment but the video below is worth a watch. It’s an honest overview from an owner who seems happy with the device overall but has a problem with battery life. Yes, you were wondering about that weren’t you. Intel, Tablets and battery life often don’t go together.

Take a look at the video below and you’ll hear a comment about the battery “draining like crazy.” It’s difficult to get a perspective on this comment so I asked the author. This is what he said:

 I have the most current firmware and I would say the standby time is around 5 hours. It would around 3 hours if I used it regularly.

If we were talking about a small battery here I’d say ‘OK’ but we’re not. The Cius packs a 19Wh battery in 520gm. Here’s what Cisco say about battery life.

• Removable 5200 mAh battery
• Battery estimated use times will be provided at a later date (battery is expected to last up to 8 hours for typical business use)

There’s quite a difference between 3hrs and 8hrs there. Given that this is a 2.2W TDP Morestown platform that should idle way down to sub 1w territory with Android, a screen-off, Wifi-on scenario should be returning at least 15 hours. With the screen on, add 1W. In-use, add another Watt and you should be at a minimum of 4hrs usage. I don’t understand what’s going wrong here. Maybe Intel have some work to do on the Android build still?

The video is worth watching because you’ll see smooth transitions across the board and you’ll see some apps demonstrated. I only wish we could have seen some benchmarks. Sunspider would be important as would Quadrant and a simple Benchmark Pi test.  Is the browser based on Chrome rather than the Android browser? [Update: It uses the standard Android browser.] Are there any other special features hidden in the system settings too?

Apart from the battery life issue which needs to be confirmed, there are two other issues. This is a Wifi-only device right now which is not good for mobility. 3G is expected later this year via Verizon in the U.S.A. Secondly, you’re looking at $750 for the tablet and (my) estimated street price of $400 for the dock. It sounds a bit heavy for a thin client based on Android (considering I can do the same on my Iconia Tab wifi for about $500) but don’t underestimate the value of a rich dock. Charging, USB, headset, display port, gigabit Ethernet and handset is a lot of flexibility there. As for the tablet itself, yes, $750 is a lot for the hardware but this isn’t just any old Android hardware, it’s a software bundle too.  The price is right in my opinion. This is a corporate solution so don’t forget, if you’re looking at 200 of these units, you’ll be getting a huge reduction on those prices. 30% at least.

What we need now is for someone to make a consumer version of the Cisco Cius. Drop the handset and the Cisco-specific software, fix that battery life issue, style it up a little and you could be looking at an interesting crossover Android device. Fingers crossed for a real browser on the Intel Honeycomb build. It’s on the Google TV build so why not on a tablet build?

Cisco Cius, Owner Report

Cisco Cius specifications, links, gallery available through our Cisco Cius information page.

TouchWiz “Emulator” for the Samsung Galaxy Tab 10.1 Review Roundup


Breaking: The Samsung Galaxy Tab 10.1 TouchWiz Interactive Emulator just went live. Samsung calls it an emulator, but its really a simulator! Still, it gives you a way to play with TouchWiz before installing it on your device.

I am not a fan of OEM UI’s. I am even less of a fan when they are not optional (more on that later). User interfaces added onto a device by their OEM, instead of just using the one that is part of the associated OS, are always better when they can be enabled or disabled at the user’s discretion. They tend to be burdened with a lot of content that is just marketing or sell-through fluff, so being able to enable or disable them at will makes the bitter seed more palatable. 3rd party UI’s, in contrast, are designed to be competitive, and to make the developers money, and are therefore typically more lean and arguably provide more value. None of these trends have prevented Samsung from rolling out its TouchWiz UI for its flagship tablet, the Galaxy Tab 10.1, however, and maybe it is a good thing that they did.

We’ve taken some time to scour the web and bring you an aggregated perspective of how the media has received the software update so far. There are some good takeaways and some bad. Read on to familiarize yourself with the basics:

Software updates are big news these days. A press event to announce a new version of an OS would sell seats like a Justin Bieber concert, but to a much cooler crowd of people. There is no other tablet on the market today that is running Honeycomb with a custom skin, so Samsung’s release of the TouchWiz UX overlay is a first. My own exposure to TouchWiz (TW) was with an overlay for Windows Mobile 6.5. In that instance, it made sense. WM6.5 did not have much going for it in the GUI department, and Samsung took a very textual interface and made it graphical and object oriented.

The most noticeable thing that most of the reviewers picked up on is how TouchWiz on the Galaxy Tab 10.1 brings what is arguably Android’s biggest differentiator, widgets, to the forefront. Samsung has implemented a customized widget system that brings a slightly more appealing color palette and some added functionality. The new GUI version is very much about liveness of data, and goes a long way towards increasing awareness from the surface of the GUI without making you dig too much further into an app. Many views, like news and weather, are aggregated so that you spend less time bouncing through apps to get up to speed on the latest.

TouchWiz is, however, not just about widgets. Several new features come along for the ride with the update. One of those, Samsung’s MediaHub, reveals a pair of trends; one good, the other not so much so. The first trend is that there is this third tier of developer that is growing out of Android. You can think of it as Android being an engine, and developers using that engine as an SDK. But what is significant is that companies like Samsung and HTC who are going this route, are seeing the need to have their own media services coupled with the Android-flavored code-base their devices run on. MediaHub provides access to a lot of recent content, but it requires its own account and login credentials. The downside of this trend is the set of restrictions that we have seen on the rise concurrent with these services. In this case, Samsung restricts you to 5 devices that can access MediaHub content through one account. While it is unlikely that any one individual will have 5 Samsung devices, I am curious as to how MediaHub handles device retirement. Hopefully a little better than iTunes.

The major downside to TouchWiz is what might happen to you of you don’t opt-in for the upgrade. Reportedly, if you do not install TouchWiz, your Galaxy Tab 10.1 will not receive future updates to the OS. Now, it is unclear to me exactly how far this goes. Engadget reports that, at a minimum, it means no Ice Cream Sandwich upgrade. I would believe, however, that actual firmware fixes to correct a problem with the device would still be delivered. However, even for that, it is tough to have a high degree of confidence. If Samsung has to spin two versions of a firmware update (one for TouchWiz and one for non-TW), then I can see the company dropping support within a year. Of course, not every firmware update should have an interface to the classes that govern the UI, although it is feasible that some would. Either way, it sounds like if you have bought into the Galaxy Tab, then you have, by Samsung’s definition, bought into TouchWiz as well.

Regardless, most of the reviewers were pleased with the value and performance that the TouchWiz UI seemed to bring to the Galaxy Tab 10.1. The update will turn the current version of the Galaxy Tab 10.1 into the first Android Tablet to market with an OEM skin on top of Honeycomb.

Could TouchWiz set off a new trend of skinned Honeycomb devices? It all depends on how well the Galaxy Tab 10.1 does at retail. If it does significantly better than other tablets out there, that just might encourage other manufacturers to roll their own skins for Honeycomb. Right now, it seems like general consumers are driven primarily by price-point. The technoratti seem to be mainly encouraged by performance. Every Android lover is looking for the same immediate-response experience that the iPad delivers. TouchWiz will need to prove itself fast and unintrusive to make it a positive differntiator of the Galaxy Tab product.

Here are some links to the original Engadget review, as well as some additional perspectives from the usual suspects. Read on after the gallery for my more of my own assessment of what the TouchWiz UI may mean for users and Samsung.

Source: Engadget

Further Reading:
PhoneDog
CNET
PCMag

My personal assessment is that TouchWiz worries me, and the requirement to opt-in in order to continue to receive support firmly strikes the Tab 10.1 from my “I Want” list. A few key notes:

  • On the Android platform, Samsung has had a poor record of quickness to deploy Android updates. I firmly believe this is due to the additional qualification time needed to test Android updates against their customized UI’s. They have gotten better, but are still not as quick to OTA as some others
  • On Windows Mobile 6.5 (running on a Samsung Omnia II), one of the things I did not like about TouchWiz was the replacement of key apps with TW variants. So when you called up Calendar, if TW was enabled, you received a different view and different functionality in terms of input to create appointments, edit appointments, and so forth. This pervaded into text messaging, notes, and the phone view. in some cases, the TW variant was actually better, but in others it was not.
  • The good thing was, you could disable TW in WinMo 6.5. Of course, it was all on or all off, so you got the better TW apps enabled along with the apps where you would have preferred to just run the native Windows Mobile version. This incentivized me to more often then not to run with TW disabled
  • I have found a similar effect in HTC Sense (running on the HTC Evo 3D); the Calendar app is the HTC Sense variant, which is not a 1:1 replacement for the Android calendar. This gets aggravating when running several Android devices, and then going to a Sense device and having things oriented slightly differently than every other instance of the app that you run.
  • This is where the overlay starts to get in the way of using the device rather than the overlay being a helper. The bad thing is, you cannot turn Sense off, and when running stock, the Calendar app is not even available as an app, only as a widget. Hitting the widget even, just launches the HTC Sense version of the Calendar app.
  • If TW has similar hooks, then users who run more than one Android device may not see it as appealing a differentiator as Samsung would like.

Acer Iconia Tab A500 And Honeycomb 3.1 in Productivity Test


I’ve had Honeycomb 3.1 on the Acer Iconia Tab A500 for a week now and as I did with the Compaq Airlife and Toshiba AC100 last year, looking for signs that a smartbook is finally happening. The signs are there, yes, but there’s still a long way to go.

Check out a similar A500 productivity test by Jerry at Carrypad

I predicted that 2011 would be the year we would finally see ARM/Android devices move into productivity scenarios and it looks like the ASUS Transformer has achieved that with many recommending it as one of the best Honeycomb tablets out there. With its weight and price though it loses two features that the Toshiba AC100 had going for it but we’re moving in the right direction with the core operating system and that’s more important than weight and price right now.

Let me talk about a few of those core features in relation to my testing on the A500.

Keyboard / mouse support

Not only does the full-size USB port on the A500 support a keyboard but it supports USB hubs, hard drives, USB sticks and mouse pointers. With the core operating system being keyboard and mouse ‘aware’, there’s a surprisingly smooth transition from desktop OS. Double-click to select a word works although there are clear limitations when it comes to drag and drop, especially between windows. It’s something I do a lot with text and images as a blogger. Importantly it seems to be stable and relaible too. Keyboard and mouse continues to be an important input and control mechanism for nearly everyone so let’s hope this gets improved.

Browser

That keyboard and mouse support extends to the browser too. The tab button switches to the next input field for example and you can scroll within a box without the whole screen scrolling with it but there are still critical issues. Input fields are hit-and-miss and my personal test of using the WordPress back-end, a complex web application, fails misserably. That’s an ExoPC in the image above with the A500 off to the side! Mouse-over functions aren’t working 100%, input fields are an issue and drop-down menus appear randomly in the WordPress back-end. Stability seems reasonable but you’re looking at a content consumption browser, not a full web experience. Firefox doesn’t do any better. Mouse-over still doesn’t seem to work and using the WordPress back-end I couldn’t even enter text or resize the Ajax input field.  I’m seeing similar brick walls in other complex web applications too.

The performance when browsing web-app pages is also noticeably slower than on a netbook, to the point where it becomes annoying.  Netbooks aren’t fast but in most cases, they’re acceptable. The wordpress back-end takes seconds longer on the A500 and tests patience. Sunspider is 150% as fast on a N450 single-core netbook than on the dual-core A500! (13ooms on ExoPC vs 2300ms on A500.) Genera processor power is still an issue on ARM devices. A 1.5Ghz dual-core or a 1Ghz quad core solution should be high on your list if you want to test productivity on devices like the A500 in the next round.

For those of you needing the full web experience, I can tell you now that you don’t need to read any further. Honeycomb is a fail in that respect.

Acer Iconia A500 information page. Includes links to reviews, gallery, articles, alternatives.

On the bright side, progress is being made and yes, many people don’t need web apps. Here are some of the improvements I’ve noticed,

  • Rotating homescreen works in portrait mode. Small but welcome change.
  • Re-sizeable widgets really help improve information flow on home screens. A major advantage and in my opinion, a real lock-in feature.
  • Stability improvements help but I’m still seeing more app crashes on the A500 than I do on the Galaxy Tab 7. Windows 7 on a netbook is way, way better in comparison.
  • English language support. A problem with the German version of the A500 I bought – it now has English language support. Not many people will have noticed this issue!
  • USB support for hard drives, hubs, keyboard, mouse, USB drives works well.
  • Browser now supports desktop user-agent for viewing full versions of websites.
  • UI speed and smoothness improvements.
  • Additional apps – Kobo reader, LumiRead, Zinio Reader, Movie Studio.
  • In general, battery life on the A500 has always been very good along with the screen quality.

So we’re at a place where the experience is better than Toshiba AC100 but still a way away from productivity use. The browser and stability need to be improved along with a general improvement in speed and in applications which doesn’t seem to have happened in the last months. Honeycomb isn’t getting enough growth to spur developers to write Honeycomb applications yet and that’s a major worry because it is falling further behind the iPad and if it remains that way, there’s little incentive to write apps for it until Android 2.x and 3.x versions are merged in Ice Cream Sandwich.

One other thing – there’s that Movie Studio application. I’ll try and write a little more detail about it in another post because I’ve just edited a 720p video made on the Nokia N8 with it. It wasn’t a nice experience!

How long until it works?

For some, it works well enough today, for others, Android will never have the feature-set required because Honeycomb doesn’t aim to cover all niche scenarios. It’s a consumer, mass-market operating system designed to help Google make money through advertising in its applications. We musn’t forget that the core OS is actually free although there’s clearly quite an expense involved in getting it suited and booted for the consumer.

For many, Android is getting close. We are seeing adoption in productivity scenarios already and the more apps that appear, the less the browser is required and the less of an issue that browser becomes.

For me, Android is probably a year away from being production ready. I look to the iPad to see how the video software and hardware works well together, how stability is less of an issue and how quality, stable applications solve more and more requirements.  I’ll be looking to test Android on a smartbook or large format tablet in the next round which we should expect to be readily available in early 2012.

Now, does anyone want to buy my A500?

I Want Android @ Home… In My Car


android @ homeBack at Google I/O 2011, Google announced something called Android @ Home, which seeks to allow a huge range of accessories and appliances to interact with Android devices. I want my vehicles to be Android @ Home accessible more than stuff in my home, and I’ll tell you why.

Google did some brief demos on stage showing rudimentary integration between an exercise bicycle and a phone, and they also show how you might be able to automate your home by controlling lights, the thermostat, perhaps your coffee maker, etc. Watch the following starting at 6:15 to get a brief idea of the vision behind Android @ Home:

Where I really want to see Android @ Home though is, (oddly enough) not in my home at all, but rather in my cars.

We have 7 drivers in my family, and we’ve got three cars to get us all where we need to go. Between jobs, appointments, vacations, etc. organizing all of those cars is a serious task. It’s not fun getting off the phone with a friend and saying “sure I’ll be right there inch only to go out to the driveway to find that all of the cars are gone! Then you’ve got to call around to various family members to find out who is where and who will be home first. Equally frustrating is getting into the car to go somewhere only to find that the tank is completely dry and that you’ve got to add a stop at the gas station to your itinerary. Android @ Home could easily fix all of these problems, and more.

If all of our family cars were Android @ Home enabled, not only could they report their positions to an app that everyone in the family has access to, but they could also report their gas levels.

People want their privacy sometimes, so you could always set the app to not report exact car positions, but rather just say whether or not they are in the driveway. This way, I wouldn’t have to peek inside the garage or in the driveway to see if any cars are available.

If I needed a car, I could select the car I want and query the car for its distance so I would be able to easily see which car is nearest, and who I should call to ask them to return the car.

With gas indicators within the app for all cars, you’d easily know if you needed to fill up before running to your appointment, rather than being surprised at the last minute and being late because of a surprise empty tank. Thanks to the connected nature of our devices, the app could even tell you how much gas costs at your local station so you know exactly how much cash you’ll be putting in the tank.

And who likes getting into the car in the summer and sweating until the AC really gets going, or freezing in the winter until the heat turns on? Android @ Home enabled vehicles could cool or warm the car before your morning commute.

And how about running out in the pouring rain to close those windows that you left open? This could easily be done from an app.

Ah! The possibilities are nearly endless and all very useful!

We’ve got the technology to make this happen, and Google’s Android @ Home project makes it easy to integrate. Here’s to hoping we see this sort of smart-automation at a consumer-available level in the next 5 years.

It would certainly make my life easier. How about you, what feature would you want the most from an Android @ Home enabled car? Brainstorm away!

Openness and Stability — the Self-Administered Mobile Ecosystem


I love Android. Actually, on any given day of the week, I am probably in love with various mobile Operating Systems. Every once in a while, I even do a desperate Google-Bing deep-dive in an attempt to find a viable WindowsCE device. On those different days, I am likely to be most in love with the mobile OS that is aggravating me the least. Due to this dynamic, it gets a little unfair for the most popular OS in my current kits, because it gets more chances to irritate me due to the increased exposure.

Android comes with a decent set of cons for every pro that it carries. I love the suppleness of the software design, which allows developers to bend it to their will and deploy many different flavors of operability. The Android Market features many different riffs on common themes for apps, which allows you to find one that is tailored to your particular tastes. I think this effect is less prevalent in the Apple App Store, where I feel like once one developer figures out the hook that gets everyone on-board with their app, then we just see derivations of that common design. As a consequence, I run significantly fewer apps on my iOS devices than I do on my Android devices.

However, Android could be perceived as suffering from more instability due to the very openness that makes it so powerful and attractive. Instability in core apps that any Android user would be dependent upon has occurred. Add the multiple sources of apps that so many of us access, vice the one-stop source that the vast majority of iOS, Windows Phone 7, and Blackberry OS users go to, and the risk of instability increases. Users and the media go on-and-on about how Flash gives Android an advantage over iOS, yet it is one of the first things I disable on any desktop OS or mobile device. Besides the security vulnerabilities, I absolutely despise the performance hit that occurs whenever I go to a site that automatically  runs a heavy flash video that I have zero interest in seeing.

But then… maybe I am not the best Android user, because I am arguably a horrible system administrator. If things start to go bad, I do not have a lot of time to troubleshoot. My regular job, writing for the various tech sites, the dog, grad school…when something does not work, I am likely to just punt.

I have had to reset my Motorola Xoom to its factory defaults and start over for the first time this week, after about 3 months of use. Unfortunately, this is not the first Android device I have felt compelled to take this approach with. I have been using Android extensively for about 15 months. I have gone through about 7 devices so far. With each, there always seems to come the point where I install the one app too many. Or some setting that I configure injects a level of instability that just never recovers to an acceptable state, despite power cycling and soft resets. This happened numerous times on my Motorola Droid. I have felt compelled to wipe my Dell Streak 7 twice. I will admit that the original Archos 7 Home Tablet was a questionable product and perhaps I should not count its instability in my Android reset totals. Still, I had to perform a do-over several times in the brief time that I ran that device.

You may have been following my series on using the Acer Iconia A500 for business purposes. One thing that I am doing vastly different in that use-case is that I have installed a very specific set of apps, and I do not intend to add anymore. I also do not run any widgets on my homescreens, other than the Calendar Widget. It is vitaly important that I retain a robust level of stability on that device. When my business device goes down, I am severely hamstrung. That need for stability is in fact one of the reasons I went with a new Android device for this go-round, rather than try and use one that I was already running. Which brings me to why I cannot solely blame Android for my problems.

The truth is, I know what I need to do to stop some of this instability. I know that I need to stop deploying widgets across every homescreen as soon as I set up a device (see Ben’s article from last year on his feelings on widget-oriented OS’). I know that I need to establish a set of baseline apps, install them, run that configuration for a few weeks, and then add apps a few at a time. But I cannot help myself. On Android, I exhibit the same app junkie behavior that I chastise so many iOS users for. In that vein, I am a digital hypocrite. And for that reason, I sometimes wind up paying the price in running my little Android farm.

The good news is that a wipe and reset of an Android device is not has destructive as, say, doing the same on a Windows desktop system. In fact, in certain ways it is even fun. And backing up and syncing your apps to your Google ID makes restoring any Android device a snap. So, while self-administering devices that have a skosh less stability than some others incurs an additional burden, it is not yet at the level that I am considering reducing my Android entrenchment. Maybe one day; but not today.

How about everyone else out there? Do you find the need to do a total restore on your devices to reinvigorate them, or have you been happy from day one?

For $15 You Can Always Have a Charge/Sync Cable for Your Smartphone with You Thanks to This Excellent Accessory


scosche 2When it comes to technology gifts, I generally tell people not to get them for me. Not that I don’t appreciate the thought, but having a non-techie try to find a good tech gift for a tech-geek is like an atheist shopping for the Pope.

Somehow, this last holiday season, my mother actually managed to get me an awesome tech related gift which I’ve been making great use of. Check it out:

scoscheThis is the Scosche FlipSNYC USB iPhone adapter (fear not, they make Micro/Mini USB version as well!) which is incredibly compact, enough so that you can easily throw it on your keychain. I was impressed by the smart design which manages to keep it so compact, even in lieu of Apple’s relatively massive connector. This isn’t one of those “you can totally put it on your keychain!” ordeals that you might find see on a TV infomercial, where in reality the thing is so bulky that you’d never actually want to put it on your keys — it’s actually small enough to go on your keychain and not attract any unwanted attention.

I’ve always got my keys with me, so even if I run out of the house without thinking I might need to charge or sync my phone, I don’t have to worry about it; if the time comes, out come my keys and this useful little bit of kit.

I’ve been using mine regularly for about 8 months and it shows no sign of breakage or wear.

Scosche sells these things for $15, and even though mine was a gift, I’ve easily justified the price with the amount of use I’ve gotten from it. It’s so handy to be able to plug into any USB port to get your charge on in a pinch and I’d definitely recommend one to any serious smartphone user.

scosche 3Fortunately, Scoche makes the aforementioned iPhone/iPod Touch version, and they’ve also got one for the same price that has both Micro and Mini USB plugs on it, which means that pretty much the entire modern smartphone world is covered.

The iPhone/iPod Touch version is also sold in red or white, just in case you’re too stylish for plain old black.

Scosche is also selling a second version of these called the FlipSYNC II, but they cost $5 more and the only differences seem to be a USB plug with full metal casing (rather than a ‘half’ plug) and the key loop is slightly larger. You can find those here (iPhone version) and here (Micro/Mini USB version), if you’d like to see for yourself.

Follow Chippy on  TwitterFollow Chippy on  YouTube

Popular mobile computers on UMPCPortal

Acer C740
11.6" Intel Celeron 3205U
Acer Aspire Switch 10
10.1" Intel Atom Z3745
HP Elitebook 820 G2
12.5" Intel Core i5 5300U
Acer Aspire E11 ES1
11.6" Intel Celeron N2840
Acer C720 Chromebook
11.6" Intel Celeron 2955U
ASUS Zenbook UX305
13.3" Intel Core M 5Y10a
Dell Latitude E7440
14" Intel Core i5-4200U
Lenovo Thinkpad X220
12.5" Intel Core i5
Acer Chromebook 11 CB3-131
11.6" Intel Celeron N2807
Lenovo Ideapad Flex 10
10.1" Intel Celeron N2806

Find ultra mobile PCs, Ultrabooks, Netbooks and UMPCs quickly using the following links: