Using Nvidia’s Keplar Core, the GTX 680M is looking to break some new ground in Ultrabooks.
Nvidia had just made an announcement about the GTX680M, the next-step in their ultra mobile gaming graphics range.
Using Nvidia’s Keplar Core, the GTX 680M is looking to break some new ground in Ultrabooks.
Nvidia had just made an announcement about the GTX680M, the next-step in their ultra mobile gaming graphics range.
If you’ve got an Ultrabook, it likely has either integrated Intel HD 3000 graphics or discrete Nvidia GeForce graphics. Recently we gave you 6 excellent game suggestions for your Ultrabook. Now we’ve got a suggestion to make sure your Ultrabook is running those games as well as possible. One of the best ways to keep the graphical capabilities of your Ultrabook performing at maximum capacity is to ensure that you’re using the latest driver for your graphics card. Intel and Nvidia regularly update their GPU drivers to address bugs and other problems. Sometimes there are game-specific fixes, and other times there are general performance-enhancing changes. In this article I’ll show you how to quickly and easily update your Ultrabook’s GPU drivers in order to maintain maximum graphics performance. Note that this guide will also apply to Intel HD4000 graphics when Ivy Bridge Ultrabooks are released later this year.
Genuine Ultrabooks use integrated graphics which, while not as powerful as a ‘discrete’ GPU, allow the systems to be slim and power efficient. Even though the graphical capabilities of current Ultrabooks won’t satisfy those looking to play the latest blockbuster titles at full settings, there are still plenty of excellent games that will run perfectly on an Ultrabook. I’ve got six great games to share with you that will run great on your Ultrabook and offer hours of entertainment (all together hardly more expensive than a single blockbuster title!) For now, my recommendations and performance-evaluations are based on an Ultrabook using the current-gen HD3000 ‘GPU’ and Core i5 processor. Also note that your experience may vary depending upon the processor that your Ultrabook is equipped with (Core i3, i5, or i7), amount of RAM, whether or not you have up-to-date drivers, and your power settings (check back with us at UltrabookNews for a guide to optimizing your Ultrabook’s power configuration).
image credit: Marshall BlockRead the full story
In the Intel Ultrabook press event this morning at CES we heard how user interface changes will be coming to Ultrabooks. Windows 8, touch and gestures were mentioned and we managed to capture a demo of a gesture based game on video. This is not something you’ll see on all Ultrabooks and this really is just a demonstrator but it’s interesting to think about how gestures could be applied to the standard Windows user interface.
Check out the video below.
Update: Session is finished now. A report will go up soon. is now available.
I think I’m right in saying that this is the first ever Ultrabook live review and Q&A. It happens tonight, here on Ultrabooknews.com/live
It starts at about 2100 GMT+1 (Berlin time. Your local time here)
We’ll be spending 2 hours (yes, it’s going to get detailed) testing the UX21 and we’ll include battery life testing, video video editing, gaming, web, usability and a whole lot more. There will be a chat session (already open at Ultrabooknews.com/live if you want to log in and start talking) and I’ll take general Ultrabook or UX21 questions and guidance from you. Some of the session (not all of it) will be recorded and posted tomorrow. You’ll need a flash-enabled browser and about 1mbps of bandwidth to join-in.
See you later. In the meantime, here’s a teaser and a bit of World of Warcraft on the UX21…
We’ve seen game controller and plenty of other great mods before for the loved but unfortunately canceled VAIO UX-series UMPC, but it looks like one person has taken the game to a whole new level by mounting a PS3 controller directly to the device.
Read the full storyFollowing my open letter to the makers of Worms, here’s another game-themed letter to the makers of another fine game.
Dear PopCap,
Insaniquarium.
That’s really all I should have to say. Here we are, a few years into the mobile app store scene and the game is nowhere to be found. This amazingly addictive game was practically destined to be a success on modern smartphones, so where is it?
For those that have never had the satisfaction of simultaneously making sure that hundreds of cartoon fish are properly fed while also defending them from alien attackers, Insaniquarium is a truly unique game that’s addictive, and one of those rare World of Goo-esque games that was born on the PC but would actually function way better on a touchscreen.
The game involves purchasing various fish, and keeping them fed properly. But this is no sissy aquarium simulator. Staying true to it’s name, Insaniquarium is loaded with arcade action. Properly fed fish reward you with coins which let you purchase other fish, upgrades for food or weapons, and all the while you’re goal is to collect enough cash to purchase three pieces of an egg which completes the level. What’s really quite neat is that the egg hatches as you beat the level to reveal a creature that you can use on future levels. These creatures have all manner of special attributes, such as the ability to help defend your fish from attackers, or help keep them fed. You can only have a small number of the creatures equipped, so your strategy depends on which creatures you choose to work with. The game offers surprisingly deep gameplay for one that is so cartoonish in concept. This video gives a good idea of how the gameplay:
The first version of Insaniquarium was released years ago as a free online game. Subsequent versions were released for Palm and Windows Mobile, but this was back in the day of resistive screens and styli.
Today’s capacitive screens and high-performance phones would be a perfect match for Insaniquarium. The game, which relies exclusively on mouse clicks, would be so much more intuitively and enjoyably played with simple finger taps. On a large screen like the Motorola Xoom or iPad 2, Insaniquarium could even work as a multiplayer game! Not to mention that the gameplay is perfect for quick gaming sessions during a lunch break or while waiting in a long line. And let’s not forget that Insaniquarium existed before the idea of achievements the inclusion of which would make this game even more delightful and challenging (I can already think of plenty: complete a level with no fish deaths, acquire 500 fish at one time, beat a level with just one fish the list goes on!). The game’s content also has wide appeal as it’s cartoonish, and easy enough to understand, to appeal to youngsters, but has gameplay that scales well enough to appeal to someone like me who would be considered a serious gamer.
Seriously PopCap, Insaniquarium could be a massive hit in the app stores. You’ve got a wonderfully unique game here and one that needs few (if any) conceptual modifications to work flawlessly on hundreds of millions of modern phones and tablets. I’d take Insaniquarium over Angry Birds any day, please consider releasing this masterpiece to the devices of today.
Sincerely,
Ben
No, no that kind…
For the uninitiated, Worms is a popular game franchise developed by Team17. It is a type of artillery game where players control a team of cartoonish worms and use creative weaponry to defat the opposing team. Here’s a brief video to give you an idea of the gameplay:
The Worms games are available on a number of platforms and have recently found their way to iOS and Android. They appear to be pretty well received on these devices, but I think there is a key component missing that could push them from popular to blockbuster hit:
Dear Team17,
I’ve been playing your awesome series of games, Worms, ever since Worms Armageddon came out on PC 12 years ago. Since then, I’ve enjoyed my fair share of hilarious battles on the PC, on the Xbox 360, and even on my iPhone. Worms is regarded as an all-time classic by myself and many others.
I was extremely happy to see that Worms found its way to mobile platforms like Android and iOS because it meant I could partake in the enthralling battles in miniature and have them in my pocket whenever I needed a good game to play. However, there’s something missing. I do believe that one simple change to the way that the Worms games work on Android and iOS would bolster sales and turn Worms into a huge success on these platforms (not to mention: they’d be a blast for your customers). That thing is play-by-mail.
Now I’m not actually talking about playing through mail, but rather using the term to describe the style of play that we see with games such as Words With Friends. WWF is great because you don’t have to sit down for an hour long game. Instead, players make moves whenever it is convenient for them. The moves are stored on the server, then sent to the opponent whenever they open the game on their end. Instead of needing to dedicate a large chunk of time to the multiplayer game, players can make moves in tiny increments which is way more convenient, and means that you can participate in a game while you are waiting in line at the grocery store, rather than having to sit down on the couch at home and devote your full attention to a real-time game.
Worms is already designed from the ground-up to be a turn based game. Moving to a play-by-mail model seems only natural and would absolutely improve the experience for your customers on mobile platforms. You’d also be filling a gap that has been left by WWF; I can’t tell you how much I’d rather call an airstrike on the worms of my opponent than to score points with letters in a lackluster word game. I think a large group of people would agree.
I know I called play-by-mail “one small change inch and I know that’s not exactly true from the developer perspective. To the player, the game would operate very similarly, but it would likely take a lot of work on the backend. Still, I know it’s not impossible, and I think it would be absolutely worth it. I would love to be able to play long-term multiplayer games of Worms against my friends, and I know many of them would love to as well. If you convert the Worms games into a play-by-mail model, I think you’ll find huge success on the App Store and the Android Market (especially if you make these two platforms able to play against one-another).
Sincerely,
Ben
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