Speaking of the iPhone and Bluetooth stereo today, it looks like an interesting application has been released through Cydia today. Quickly: Cydia is the application that allows you to install unofficial third part applications after your iPhone or iPod Touch has been jailbroken. (iPod Touchs don’t have Bluetooth though, sorry guys!)
So what is iBluetooth? The dev says that in its current incarnation it is capable of doing file transfers of images and audio. Maybe not everything we’ve wished for, but its a start. Here is the interesting part:
The developer says that he is charging a small fee for the iBluetooth (3.99 Euros) application for an important reason. Using proceeds from the sale of the application, he plans to purchase a full Bluetooth stack an implement it as a daemon (background service) into the iPhone so that any jailbroken application can have access to the iPhones Bluetooth with a fully supported Bluetooth stack.
What does a fully supported BT stack mean? Well for starters, it would provide A2DP stereo audio over Bluetooth. On top of that it should support all of the other Bluetooth profiles, which should make it possible for the pairing of keyboards and other devices. I’m pretty excited about the prospect of this happening and if you are as well, the dev asks you not to pursue a cracked version of the application, but instead pay for it as it will lead to the implementation of a full Bluetooth stack accessible to any jailbroken application developer.
“But Ben, my iPhone already has Bluetooth!”, I’m sure you are saying right now. Thanks to Apple, you can barely use it for anything, and support for A2DP audio streaming and AVRCP is definitely not included. Luckily there are ways around this. Take the wiRevo Stereo Bluetooth Adapter for iPod and iPhone, which you can buy today on Woot.com’s Yahoo partner site, sellout.woot.com. For anyone who has managed to avoid hearing what Woot is, it is the most famous deal-per-day site on the interwebs. They offer one item per day with a limited stock, and when it sells out, it is gone for good (translation: if you want one of these, buy quick!).
The wiRevo Stereo Bluetooth Adapter for iPod and iPhone supports A2DP and AVRCP, which roughly means that you’ll be able to listen to good quality stereo music through a pair of Bluetooth headphones. There is also a pass-through for your power adapter which means that you can charge your iPhone/iPod while the adapter is plugged in. It is sad that Apple couldn’t build this functionality directly into the iPhone’s bluetooth stack, but $9.99 isn’t a bad deal if you want to remedy Apple’s flaws, and an even better deal if you have an iPod that doesn’t have Bluetooth to start with. I’m not sure exactly which generations of iPod this works with so I’ll leave that little mystery up to you before purchasing it. Seems like this same accessory is selling for around $39 elsewhere on the internets.
This weekend brought some relatively nice weather and I thought it would be a good time for a hike. With some friends I went out to a local preserve, hiked up a large hill, and we had a mini picnic and enjoyed the warm weather. On our way back, we decided it would be a good idea to not go back the same way we came (which involved using a bridge to cross a river), but instead walk down the length of the river and find a downed tree or thin gap that we could cross. We came to a ‘good’ crossing point that had a pretty lengthy jump to a lower bank, but it would get us across. A friend leapt across and I tossed him his gear. It was my turn to jump and after a nice running start I was about to go flying through the air to the other side, when the bank gave way. Short story even shorter, most of me ended up in the water. This included my iPhone 3G which was on my belt. My first mistake was not tossing my phone to someone on the other side, and my second mistake was trusting the edge of the bank to be a good jumping point.
Anyway, the iPhone shut itself off immediately and wouldn’t turn back on; I wasn’t surprised. The phone was only submerged for a few seconds, but it was plenty of time to short some important connections. After a wet drive home, I knew what needed to be done. I pulled a bag of rice out and poured it into a bowl, then buried my iPhone in it. The rice quite readily absorbs water, and if there was any hope for the phone, the rice bath would be the thing to bring it back to life. After several hours in the rice spa, the iPhone powered on! This was a good sign, but it wasn’t completely functional yet. The hardware buttons were shorting out, and the phone constantly thought someone was holding the volume down button and the power button. I used the included SIM ejector key to eject the SIM card from the SIM slot on the top of the phone. This was good because there were visible water droplets covering the SIM card which would have caused problems later. I dried the SIM card and SIM card holder separately and put the iPhone back in its rice bath to try to continue to extract water from it, and hopefully get the hardware buttons back to a working state.
By some inconceivable occurrence, there were two grains of rice in the bottom of the SIM slot several hours later when I checked the phone again. I discovered these after the SIM would not go back into the phone. The SIM slot is a very slim space and it was really hard to see inside. I had to close one eye and line it up with an LED flashlight to be able to see the rice down there. The SIM card contact points are springy and jut out into the middle part of the SIM slot, trapping the rice and making it very hard to remove. The slimness of the space made it hard to get tools down there and around the SIM contact points to remove the rice. All-in-all, I spent at least and hour and a half looking into the slot with a flashlight, then trying to get the rice unstuck using a pocket knife and a paper clip. This was not a fun process, but after much toiling, I finally freed both grains of rice from the SIM card slot.
By this point, the phone’s hardware buttons were functioning fine. I did a restore of the software just to be safe, and had to reload all my media, which took a little while, but it was much better than being without a phone for several days and having to buy a new one.
The moral of this story? Rice not only tastes good, but can bring a soaked gadget back to life. If you are ever in a similar situation, get your device into a bowl of rice ASAP and leave it for several days to give it a fighting chance.
So that was my weekend, did any of you do anything fun?
I’ve been having a look (or should that be listen) to the music capabilities of the BenQ S6 MID device. With a stereo headphone socket and a music player as part of the built in software, the device can be used as a portable music player.
But is it any good?
A good music player needs to have a couple of areas where it has to perform. The audio quality, the navigation of music on the device, and transferring music from another computer.
Audio quality output is good, the speakers on the device happily fill my kitchen and taking it outside there’s enough volume to listen comfortably when in the park. It’s when you start listening on headphones that there’s a problem. The headphone socket (which also carries the microphone socket as well) is only a 2.5mm jack socket. The standard size on pretty much any consumer device is 3.5mm, and my favourite headphones (including my custom moulded monitors) are all that size. While you can get adaptors, I fail to see any design reasons to go for the smaller jack plug that benefits the end user.
Looking through your music on the device is not a pleasant task. Although all my MP3 files have the correct ID3 tags, with the artist, album, track numbers and album art, the S6 does not use any of that information. Once you open the media application and start navigating music, you are using the directory structure and filenames of the MP3 files, with little option to search through the meta-information.
The controls only show up on the screen when you tap the play icon next to a media file this places the controls over the the screen for a few seconds before disappearing again. It’s not at all intuitive. What’s more, once you switch away from the media player, there are no on-screen controls you can pop up to control the music.
Finally, transferring music to the device. I had to resort to using a blue tooth transfer from my PC to get a connection to the memory card or internal memory of the S6. While I know many people will be able to do this, it is not a consumer ready solution.
Compare the hoops you have to jump through when compared to the iPod Touch and iTunes, the ease of controlling the music, and searching through with your eyes or filters, and you realise that the BenQ has some work to do to make the S6 acceptable as a music player.
I’ve been on vacation for the last week doing some snowboarding in Colorado, but it wasn’t all play. I’ve been doing an accessory review for you, our good readers. For the last week, I’ve been testing the Marmot iTouch Multi gloves for use with capacitive touchscreens.
What Are They?
The iTouch Multi gloves from Marmot are gloves that have a special tip on the index-finger and thumb that allow one to use capacitive touch devices that normally only work with bare fingers. I bought mine at a local ski/snowboard shop for only $35. These gloves aren’t thick (or water-resistant) enough for use as dedicated skiing/snowboarding gloves, but they work great as liners for larger gloves or for stand-alone gloves in brisk weather.
How do they work?
On both gloves are pads on the index-finger and thumb that have a special material that activate the capacitive touch device. The material helps transfer the field that you fingers’ naturally generate which acts to disrupt a field created by a capacitive touchscreen, thus locating the region that the screen has been touched. It seems that these gloves are rather new, as I can’t even locate them on Marmot’s site, so I unfortunately don’t know the exact origin of the material. The special material is flexible, and it goes over top of the regular glove material, so you thumb and index-finger stay just as warm as your other fingers.
How do they perform?
I’m pretty impressed with the gloves. They work about as well as I expected them to. I bought these gloves with the desire to be able to operate the basic functions of my iPhone 3G in the cold without having to remove my gloves. I also wanted them to function as a liner for larger gloves so that I could take my outer gloves off while snowboarding and be able to use my phone on the slopes without my hands freezing off.
The special material on the index-finger and thumb work well to initiate touchscreen input. Of course it isn’t the surface of your real finger, so it is hard to be as accurate as normal, but as long as you are careful, it is possible to touch right where you are trying to. Sometimes it is easiest to use the side of the glove tip where it comes to more of a point to hit exactly what you want. The gloves make it easy to answer and place phone calls without taking your gloves off. Though it might take more time, you can also respond to text messages. When returning texts, it is only practical to type with one finger; you won’t be typing with two thumbs like you might normally.
I only have two issues with these gloves. The first of which is grip. The gloves are covered on the palm side with little rubbery grips that look just like the red logo on the index-finger. While they probably assist your grip somewhat, holding the iPhone is still analogous to holding a wet bar of a soap. Ok that might be a bit of an overstatement, but I would recommend being very careful while holding your electronic device. For me, holding and typing with the same hand was totally out of the question. While I was on the ski lifts, I would hold my iPhone firmly with one hand and use the other to navigate, any other way would just be asking to lose your iPhone to the snow 30 feet under you. Stopping to answer a call on the slopes wasn’t much of an issue. All I had to do was take off my outer glove and slide the slider to answer. I was able to talk on the phone without completely taking off my gloves, which is very nice when you are out in the cold.
My second complaint is build quality. The gloves would probably hold up very well if they were used by themselves. However, a week of being used as liners is already taking its toll. The special pads are already frayed. After prolonged use as liners, it seems like they would degrade fairly quickly. As I said, during stand-alone use, they would probably last much longer.
Overall I’m pretty satisfied with the gloves, and I feel that they are priced fairly. Any glove makers out there think they have a better pair of capacitive touch enabled gloves? Contact me at Ben [at] umpcportal.com if you would like to have them reviewed.
The charger is a Solio Classic with a 6wh capacity cell. The iPhone has a 5wh cell.
At first glance it seems like too much of a challenge. Looking at the solar cell area and comparing it to my own 25W panel which measures about 1m squared tells me that this device is going to have a tiny sun-capture capability. Looking at the FAQ on the device gives a few clues:
It takes 8-10 hours to fully charge a Solio from the sun. With peak charging times between 10am and 2pm, it takes a minimum of 2 days to fully charge a Solio.
8-10 hours for a 6Wh battery is under 1W of solar capture, under ideal conditions.
It’s winter in Philadelphia right now so I guess we’re looking at an average 60% sun-power through the peak hours which means it will take about 3 average days to charge the solar unit. Taking into account that about 20% power will be lost on cross-charging I’d estimate that Kevin is going to struggle to get a full charge every three days.
2.5G Smartphones like the first-gen iPhone that Kevin has, can easily take 2W of power when driven hard. So if Kevin isn’t careful. he’s going to be out of power in the first day but it looks like he’s done his research and is well on top of the challenge…
The strategies…let me go two days without charging my iPhone however, and that gives me two days to capture sunlight with the Solio. I guess if we have a three-day rainstorm, I’m out of luck.
The interesting part of the experiment will be to see what type of usage Kevin gets out of the device. Will it be voice only? Will he be able to use regular email polling as he’s planning. Will he use it as a mobile internet device or just as a voice phone?
It’s clear that this isn’t the best way to save energy given that the $75 Euro initial costs that could power an iPhone non-stop for about 40 years (*1) but these sort of experiments, this sort of publicity and the resulting discussion is exactly what’s needed to stimulate development and improvement of consumer solar solutions.
I don’t get many readers on this blog but from the responses I’ve had over the last year or so I know that many of the readers here will have already thought about this. Perhaps you’ve already done it? If so, what devices did you use and how did it / does it work out for you?
Track Kevin’s progress at JKOnTheRun.
(*1) Assuming the iPone takes a (very high) average drain of 1W, $75 would buy something in the order of 500kwh of household power. With an AC adaptor efficiency of 80%, the $75 over 45 years of iPhone usage.
Word has been spreading around lately that the second-gen iPod Touch [Portal page] has a faster CPU than any of the previous Touch devices (including the iPhones). This was a bit strange when I first read it because I own an iPhone 3G, and it was easy to see that in comparison, a friends second-gen iPod Touch was visibly faster when there were on-screen GUI actions. I thought that because it was so clear that it was just a known fact that the second-gen iPod Touch was faster. And yet here I am writing this post to let people know that in fact, the second-gen iPod Touch has a faster clock speed than the original iPod Touch, as well as the iPhone EDGE, and iPhone 3G.
From what I’m looking at, it appears as though the ARM CPU in the second-gen iPod Touch is different than those in the other Touch family devices (at first I thought it was simply a change in clock speed). Second-gen iPod Touch: 523MHz, up from 412MHz in the rest of the family of devices. Regardless of the slightly updated CPU, I think it is possible for Apple to turn up the clocks on the other devices to reach the same speed, however there are other important factors to consider before doing that, the biggest of which is battery life. It seems as though the second-gen iPod Touch’s hardware is quite a bit more efficient than the original iPod Touch. Even with the more powerful CPU, the second-gen iPod Touch has better battery life than the original. Here is a list from greatest speed to least for the Touch family:
second-gen iPod Touch
iPhone 3G
iPhone EDGE
first-gen iPod Touch
In my personal experience with all of these devices I would say that the speed differences between the iPhone 3G, iPhone EDGE, and first-gen iPod Touch are entirely unnoticeable. Only when you compare these devices to the second-gen iPod Touch can you see a difference.
The real question is why didn’t Apple mention this increased CPU speed (they didn’t mention it IIRC) especially if they managed faster speed with improved battery life? Maybe they meant to limit the CPU to the same clock as the rest of the devices but it slipped by them? Hopefully we won’t see games that cater to the second-gen iPod Touch’s faster CPU. At this point, every piece of software is interoperable across the entire Touch family, it would be a shame to see software that ‘works’ on the other three devices, but is really meant to be run on the second-gen iPod Touch.
I’m all behind Intel for their work in squashing the X86 architecture down to smartphone-sized levels with Moorestown and there’s an element of truth in the fact the the iPhone is underpowered for Internet apps but the way I see it is that it’s not really about CPUs anymore and as such, it comes across rather uncool to focus on it, especially when your partners are behind schedule on getting mobile Internet devices out of the door and you still have work to do to reach smartphone levels of power efficiency.
Both ARM and Intel have reached similar (consumer acceptable) territory in terms of watt/performance [*1] with their respective core architectures and yes, Intel’s solutions are probably more powerful and will definitely be attractive to the power-user but that’s a tiny part of the equation that goes together to make a thrilling consumer device. Intel’s main task now is about the integration of the CPU, GPU, controllers and radios into the smallest space possible with the highest platform efficiency. Both ARM and Intel’s ecosystem is highly capable of achieving that but there’s even more to consider. Industrial design,marketing and most importantly, software.
Intel are betting on one of the most fragmented software environments out there – Linux. They want to create a new, mobile-focused stack with it and surround it with quality ISVs. ARM’s partners want to use Linux too but they already have well-supported stacks with the same ISVs and big dev communities around them to. To drive a new Linux stack you need control, lead (in-house, paid, full-time) developers, Linux distribution partners and, if you want to take advantage of the existing application base, the skills of the people that wrote them. That means you need to be Linux-geek-cool and you need to show the dev community that you are a caring, sharing type. You also need to have an easy channel for them. An app, store. It’s critical now, not only for the developers, but to enable an important revenue stream in e-commerce for Intel and the partners. Moblin doesn’t have either of those two elements. Highlighting your advantages is one thing but making statements that attack the other side (where some of your community sits) won’t win you any hearts in the open-source world.
To be fair, I wasn’t there and haven’t been able to hear the comments in context and having interviewed Pankaj Kedia a few times, I know that he knows what he’s talking about. Add Steve Jobs’ recent comments into the mix and the stones that came from the ARM camp a few months ago and you can understand why these comments happen. Intel’s ultra mobile products are good and getting better and there may even be an Apple product in the works that gives Intel this confidence but when I hear comments like this, it just sounds cheap.